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追忆《Descent》:曾经流行的全3D 6DOF射击游戏
) 该游戏由Parallax Studios开发、Interplay发行,并在当时取得了惊人的成功,销量达到数百万份。 其部分发行模式采用共享软件策略,这一模式不仅延续了共享软件时代的传统,也助推了从实体磁盘销售向互联网下载的重要转变。 《Descent》与GOG平台有着特殊渊源。
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