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晨报|《消光》总监称线性叙事有利于系列长远发展 Crytek揭秘《孤岛 ...
斯梅克塔瓦解释称,做出这一改变的原因是为了避免续作在选择游戏主线时,让前作中玩家所做的决定变得毫无意义。他认为,当开发者给予玩家选择权时,就不应该强行规定一个“官方”结局,因为“对于每一个玩家来说,他们的官方故事都是不同的”。
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