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In Imperator, you take over an ancient state in the era in which Rome is about to become an Italian superpower. You appoint generals, declare war, build alliances, develop your economy, adjust ...
Imperator is the culmination of all this experience. The first thing I notice upon sitting down with the game is that the UI is dominated by a deeply Hellenic white marble and a generally bright ...
Imperator: Rome's tutorial encourages you to invade other territories, but it doesn't get into the weeds as to how to achieve it. Without prior knowledge of Paradox grand strategy games you'll ...
The Clausewitz engine has powered every internal Paradox Interactive game since 2007, but starting with upcoming grand strategy game Imperator: Rome, it’s getting a pretty significant upgrade.
Imperator: Rome's 2.0 update is the closest we've come to Victoria 3 Imperator has firmly found its footing with the arrival of the 2.0 'Marius' patch, although there's still plenty left to be fixed ...
Imperator: Rome is being set up as a wargame though. As Andersson told us, Imperator is a game about “painting the map red,” be it with blood or with the colors of the Romans.
Imperator is a meaty game, but it still feels like there are some gaps. Navies are a bit ignored, for instance, lacking the tactical options of ground units and limited to a single type of trireme.
Imperator is based around population units called pops, a concept that may be familiar to players of other Paradox games like Stellaris and Victoria II. These are the people that live in all of ...
There's a lot to take in, even at this early alpha stage for Imperator: Rome. The omens say we may get to know more at Gamescom later this year, and Paradox is targeting early 2019 for release.
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Imperator interview We catch up with Mythic Entertainment to ...