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OpenGL is a complex API that relies extensively on an implicit state that is maintained between function calls. For example, to specify properties of a texture, first a texture unit must be set as ...
If OpenGL is faster, why is DirectX still the predominant API? It isn't because of image quality or features: OpenGL 4.0 has all of shaders and tessellators and widgets that DX has.
OpenGL ES 3.2 Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP ...
OpenGL 4.5, except for some new Direct3D 11 emulation features for easier porting, is your fairly standard annual OpenGL update. Next Generation OpenGL (OpenGL NG), however, is a complete rebuild ...
AMD says the OpenGL driver rewrite in its 22.Q3 professional GPU drivers will bring big benefits to pro apps that rely on the older graphics API. Credit: AMD ...
Under OpenGL, Nvidia was the undisputed champion at Doom, but Vulkan tilts the scales to generally favor AMD hardware—at least in terms of a bang for the buck.
Apple's move to cut OpenGL after macOS 10.14 Mojave and pushing for the use of its own Metal graphics technology has come under fire from developers, expressing concerns it will impact cross ...
The Khronos Group today announced the release of the OpenGL 4.1 specification, delivering enhancements to the standards that drive high-performance graphics on Mac OS X.
An example of X2’s neural net upscaling. [lnstadrum] explains that OpenGL releases from the last decade or so actually include so-called compute shaders specifically for running arbitrary code.
OpenGL ES 3.1 used about an extra percent than its newer brother. While this is essentially nothing to my desktop, on a phone this could be a huge difference and we could see 10-20 percent GPU ...
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