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Imperator: Rome packs more interesting strategic systems and detail into its vast historical sandbox simulation than its interface can fully handle, but they produce some excellent political ...
There are big changes in store for Imperator: Rome – so big that Paradox is assigning its Roman-themed strategy game a new version number when it arrives. The Marius 2.0 update includes major ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Imperator interview We catch up with Mythic Entertainment to ...
Imperator: Rome's 2.0 update is the closest we've come to Victoria 3 Imperator has firmly found its footing with the arrival of the 2.0 'Marius' patch, although there's still plenty left to be fixed ...
Imperator: Rome feels undercooked. As it stands, it's a strange mish-mash of several of Paradox's existing (and, let's be honest, superior) games without much to distinguish or recommend it.
Imperator: Rome is being set up as a wargame though. As Andersson told us, Imperator is a game about “painting the map red,” be it with blood or with the colors of the Romans.
Imperator is a meaty game, but it still feels like there are some gaps. Navies are a bit ignored, for instance, lacking the tactical options of ground units and limited to a single type of trireme.
Imperator Vandal has a great fire rate but requires around 16 shots before it reaches its maximum potential. One can increase its fire rate by adding Automatic Trigger to the build.
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